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Post by cptcaveman on Apr 22, 2016 21:10:08 GMT -5
Phase 1 - Gammoreans! Pig-like brutes known as Gamorreans stand as the first line of defense toward the inner sanctum of The Pit. Their captain, heavily guarded by his seemingly-endless waves of reinforcements, must be defeated to breach the sanctum door.
Phase 2 - Rancor The terror residing within the inner sanctum has been unleashed. Riled from the sounds of battle, the Rancor's enduring defenses are nearly impenetrable. Beware of its insatiable appetite!
Phase 3 - Rancor Taking on a more aggressive nature, the Rancor is more susceptible to damage. Sometimes, however, the best defense is a strong, debilitating offense.
Phase 4 - Rancor Wounded, but not tiring, the Rancors rage during its final stand is unquestionable.
Door Panel Control Abilities: When this device is disabled, the pit door will close on the Rancor, Toppling it for 1 turn and granting attacking units a Morale bonus:
Morale I: All attacking units gain 100% Critical Chance. Morale II: If the Rancor has 50% Health or less in its current phase, all attacking units gain 25% Speed. Morale III: All attacking units that have more than 50% Health when the Rancor becomes Toppled gain 50% Offense.
Morale bonuses are lost when the Rancor is no longer Toppled. After being disabled, this device is temporarily inactive.
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Post by cptcaveman on Apr 22, 2016 21:22:11 GMT -5
The Rancor has different skills depending on what phase he is in. His devour skill starts with a 6 turn cool down and when he uses it it is a guaranteed kill that can't be evaded and the toon killed can't be revived.
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Post by Darth Cension on Apr 22, 2016 21:54:19 GMT -5
Link in Cension's first post in this thread. "Sir, the possibility of successfully navigating an asteroid field is approximately three thousand seven hundred and twenty to one!" Sorry, I couldn't resist, since Cension changed the subtitle of this Strategy section on the Home page. Good thing all we have to do is kill a Rancor
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Post by jomamaphat on Apr 22, 2016 22:36:02 GMT -5
Should be interesting. Can't wait
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Post by Darth Cension on Apr 23, 2016 17:12:35 GMT -5
I sure hope Ackbar will be good...have him at 63/85 from a hunch that Rebels would have been top-tier after that speed patch
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Post by warfield on Apr 23, 2016 20:11:04 GMT -5
I have a 7* AA to lead a Rebel Team. Sure hope he comes to some use. I do know that the AI doesn't play AA too well though, uses all his skills at the wrong time, so definitely not meant for Arena unless they fix the AI during Defence.
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