Worban
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Posts: 542
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Post by Worban on Apr 27, 2016 8:45:19 GMT -5
I disagree on your kill order there, Cension. Only if you have a dispeller, like QGJ, would you want to target Brute first. Then yes, you can mitigate Guard's power with Humbling Blow.
Without a dispeller, the Guard needs to go down first, throwing stuns at him as you go. If you're lucky enough to get the stun, you can redirect fire at Captain, and finish Guard off near the end of his next turn. But you can't count on the stun. If that fails, you're forced to fight him with retribution and the battle ends quickly thereafter.
You absolutely cannot afford to let Guard taunt. That will end the match real quick, if your team doesn't have any tricks up its sleeve.
Leave brute standing. He's less of a threat and taunts for only one turn.
I actually think your guide of going Brute first, without this clarification is bad advice and will get people into more trouble in Phase I.
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Post by Scott Go Blue on Apr 27, 2016 9:00:34 GMT -5
I agree with Worban. I targeted Brute first, and I think that was a mistake because Guard started taunting, and that was basically it. I was able to get far less damage in on Captain because I kept getting stuck fighting that taunting Guard. QGJ's dispel helped a little; RG would be huge with the stun but I don't have him to 6* yet. All my resources are going to go to that because he's going to be so important going forward.
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Post by jayday22 on Apr 27, 2016 9:09:15 GMT -5
After giving it a go, I feel like healing (particularly barriss) isn't very useful. It takes away a turn of damage, and the enemies do so much damage with expose, deathmark, and assists that the heal is basically negated and more. My initial team would have been much better if I replaced barriss with STH, Teebo, or even Eeth Koth for extra stuns. I used Asajj(L), Old Daka, GS, QGJ, and Barriss.
Because of this I may agree with Worban that the Guard is a bit more important because of his retribution, and that the main danger of Brute is his ability block because he may use it at a bad time. Also as Worban mentioned, Brute's taunt is essentially 1 turn since he gains 70% turn meter. I think an exception may be if trying Barriss lead, in which case healing may be a bit more important/useful, but then again Barriss basically heals through Heal Immunity.
In the end, the strategy really depends on the team you're using of course. Thanks for the write up and the video!
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Worban
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Posts: 542
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Post by Worban on Apr 27, 2016 9:12:44 GMT -5
Yes, all I suggest is that he state that in his guide. He shouldn't set targeting priority without that clarification/disclaimer. Without it, readers will simply target Brute first. I wish I hadn't listened to him for my non-QGJ teams. I'd have racked up more damage on the Captain if I hadn't.
I mean, who gives a shit about Brute's healing immunity when as you said, quite accurately, healing simply wastes a turn in most cases. You manage to get a heal in and they still knock down your healed character on their next turn anyway. Both healing and heal immunity are kinda pointless in T6. Maybe they serve a purpose in T5, I don't know.
But we all know better now that we've tried it and it really does depend entirely on your choice of team.
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Post by Scott Go Blue on Apr 27, 2016 9:38:43 GMT -5
The used two teams this morning. Team one: Poggle (l), 86, Han, Savage, and Lumi. Poggle was able to buff 86's attack with the leader ability, and provide offense up for everyone. I actually did decent with that team, though probably better had I attacked Guard first instead of Brute. Team Two Bariss (l), QGJ, Kylo, Phasma, and Poe got destroyed quickly. Really had bad RNG with the taunts there. I also ran a two person team with Teebo and Savage and got nowhere (not a surprise). Need to think about how to do better tomorrow. Maybe move QGJ and Phasma to team one, and Poggle and 86 to team two. Happy to hear suggestions though.
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Post by Darth Cension on Apr 27, 2016 9:40:17 GMT -5
Worban Didn't know at the time Deathmark could be dispelled. This changes the entire game. A team of QGJ, Barriss, Ackbar, RG, Rey could rack up some serious damage.
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Worban
Global Moderator
Posts: 542
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Post by Worban on Apr 27, 2016 9:42:36 GMT -5
Tomorrow, I will be playing my way, instead of blindly following recommended way.
I already acknowledge that, Cension. QGJ is probably the most vital character in the collection, for Phase I. But he's only on one team at a time (I will not retreat, since you miss out on remaining damage for that attempt). There is definitely a different approach for different teams. You should take out your kill priority in the guide and simply state something along the lines of, "Which mob you attack first depends on which skills are at your disposal." And you might not want to target just one of them if you have a team of stunners. Just strip that crap about who to attack first out. Because I'm pissed off that I listened to you.
What you suggested works, if you have a dispeller to throw at gaurd's taunt. But there are lots of combinations and teams. To say one or the other mob is better for targeting in all situations is borderline rediculous.
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Post by wikking4u on Apr 27, 2016 9:43:03 GMT -5
Maybe Teebo is one of the best to use?! TM down on the adds plus Taunt counter.
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Post by Darth Cension on Apr 27, 2016 9:47:54 GMT -5
Worban Feedback like that will help the whole guild. I only really had one battle from which to glean info, so your recommendations are invaluable wikking4u Likely that TM reduction can be resisted
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Post by zzartasvetor on Apr 27, 2016 9:49:50 GMT -5
Tomorrow will be a different game, as it seems we will be able to complete or almost complete phase 1 today...
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Post by Darth Cension on Apr 27, 2016 9:50:47 GMT -5
RIP
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Worban
Global Moderator
Posts: 542
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Post by Worban on Apr 27, 2016 9:51:40 GMT -5
You made the recommendation of Brute first, even before your first battle, Cension. Just from watching the T5 video, you made that determination. And yeah, works great with QGJ, no question. Then what? The answer is...it depends.
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Post by kilgoretrout on Apr 27, 2016 10:22:38 GMT -5
I was able to land speed down and defense down on captian with phasma if that means anything.
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Post by kilgoretrout on Apr 27, 2016 10:25:39 GMT -5
Also got lucky with a couple of exposes on him with mace
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Post by Scott Go Blue on Apr 27, 2016 10:34:03 GMT -5
Mace could be decently helpful actually. He can dispel and expose. Do have to get lucky on RNG. I have him at 5* but I will prioritize getting him to 6* with my Catina refreshes over the next couple days.
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