Worban
Global Moderator
Posts: 542
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Post by Worban on Apr 21, 2016 11:36:44 GMT -5
I posted this on my shard thread of official forums a few days ago and copying it here, since others might find it helpful:
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Post by Darth Cension on Apr 21, 2016 12:37:05 GMT -5
Before the patch I used to run QGJ (L), JC, Barriss, GS, RG
I've since replaced JC's boon to heal consistently by having Barriss as leader.
One significant advantage with Barriss lead is that faster characters will heal more and heals go off even if a toon is stunned. I don't have that Mk5 Stun Gun so I only get 1300+ heal per turn. I only pre crafted 3 Droid Callers but it's likely the next one I get will go on Barriss as she's crucial to my GW team.
Not having to run JC anymore has also allowed me to free up a spot for Rey. More damage, faster clears.
I now use Barriss (L), Rey, GS, QGJ, RG and I sub Rey for Lumi when there's a lot of burst
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greg
Special Agent
Posts: 185
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Post by greg on Apr 21, 2016 21:18:44 GMT -5
My team for GW now
QG(l) Phasma Lumi RG GS
It's based on burning down the enemy just like my old team where Rey and RP replaced RG and Phasma. The key to this new team is that you get fully cooled down at the end of the battle. QG is lead so Lumi is faster than Phasma so Lumi can attack before Phasma victory marches then heal on her second move. it gives you 10 of the first 15 attacks and the second five are all crits.
Only time I get into trouble is when I need a second heal and Lumi isn't cool for the next battle. Then Barris goes in for GS and you win slowly. I'm just as fast as my previous teams.
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Post by Darth Cension on Apr 21, 2016 21:29:08 GMT -5
Have you considered replacing Lumi and using Barriss lead? The key to Barriss lead is that it scales of how many turns you get so it synergizes very well with your Phasma. I often find when running Barriss lead, the passive heal is enough to carry me through the entire match. She would also heal for more on RG.
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greg
Special Agent
Posts: 185
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Post by greg on Apr 21, 2016 21:32:51 GMT -5
I haven't needed to try it yet but next time I have a cool down issue I will give it a try.
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blah
Operative
Posts: 14
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Post by blah on Apr 21, 2016 22:12:31 GMT -5
I couldn't beat GW with any normal teams, it was pissing me off. Now I'm running Bariss (L), Lumi, QGJ, GS, (Other) and doing fine. Other is just a solid filler; Yoda to start, Poggle is next in line if yoda dies, RG gets subbed in if I face a REAL team where I can't win without someone dying, but the core of Lumi+Bariss must live, period. I'm okay with QGJ or GS dying, but not both, and not until the last 2-3 fights. Yoda can die anytime and I don't care unless it was bullshit RNG. Haven't failed a GW since I switched.
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Post by bdubs3po on Apr 21, 2016 22:23:21 GMT -5
Blah, it sounds like you and I approach GW pretty much the same. I have actually enjoyed using Leia lately and just keeping her stealthed the full battle. She works well as a fast damage dealer but it does add extra attention to my other toons so the larger the health pool the better.
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Worban
Global Moderator
Posts: 542
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Post by Worban on Apr 21, 2016 22:35:41 GMT -5
Yeah, I used to use Leia as a primary before the update. I considered throwing her into this lineup for the same reason, but decided against it for the same reason, haha! With Barriss in lead, you do want the damage spread out as much as possible.
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Post by dysantic on Apr 21, 2016 23:31:31 GMT -5
I found the easiest way to finish GW since the changes is tanks. I normally start and go as far as I can with barris (L), ST Han, Vader, anakin and Daka. Han, with heals normally lasts for at least the first half of the nodes until he dies and I can't get a lucky Daka rez. He keeps those other toons alive (which is more or less my c team other than Daka) and then I put RG in there with them not having protection anymore and RG soaks up all the damage. I put in other, stronger characters accordingly but find those tanks keep everyone alive so much longer than when I tried without any sort of a tank. Not really a strategy, both those two tanks and chewie when I toss him in every so often are invaluable in keeping my characters alive for as long as possible
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Post by Darth Cension on Apr 22, 2016 0:08:12 GMT -5
I can see the benefit of saving your tanks for the harder nodes.
Today I had the bad luck of running into 5 competitive arena teams in a row...
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Worban
Global Moderator
Posts: 542
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Post by Worban on Apr 22, 2016 0:14:17 GMT -5
I don't know if it's because I'm higher level, but that happens to me every day. I think once a week, I might finish one that wasn't brutal in battles 7-11. I still finish though, with some retries in manual mode or the occasional backup team stepping in.
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Post by Zentsuken on Apr 22, 2016 3:56:55 GMT -5
Yup, Barris lead is amazing. I run Barris, Daka, Lumi, RG & GS and can pretty much play it on auto up until around Battle 8 or 9. After that it's when I tend to get a difficulty spike and usually start encountering Dooku's left and right (that tend to have variations of Daka, GS, RG, Fives, or Phasma) so it requires more attention.
Honestly I haven't had too much trouble after the update, it's just gotten slower.
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Post by Scott Go Blue on Apr 22, 2016 4:11:44 GMT -5
What's the advantage of using Barris in the early nodes? If she can't heal until protection is worn out, wouldn't it make more sense to try to get through some of the early nodes quickly with heavier hitters, then sub Barris in later when their protection is depleted? That's what I've been doing. But I'm always up for new strategies.
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Worban
Global Moderator
Posts: 542
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Post by Worban on Apr 22, 2016 5:38:55 GMT -5
Just the convenience of not having to switch teams. By the time you fight a battle where protection could possibly make a difference in the outcome, your protection is gone in the first two turns, the battle will last longer than ten turns. Surviving burst or ongoing damage is not really an issue, but rather an unlucky combination that can occur anytime during the battle, like 4 or 5 stuns in one turn, followed up by heavy damagers hitting the same target.
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Post by bdubs3po on Apr 22, 2016 10:05:03 GMT -5
My goal has been to get through the first 6-8 battles with my worst level 7 gear 8 toons - the Resistance Pilots of the world - that can offer damage for quicker battles but couldn't hold up to the burst teams found later in GW. i just make certain my healers make it through those first 6-8 battles, subbing in my worst toons around them. Then I slowly roll out the best GW toons - attackers with solid health/protection plus my tanks (RG, Han, Poe, Fives, Ben; don't have Chewie high enough) to finish it off. I second what was previously said - I feel like the last 4-5 GW battles have had some very high burst "Arena style" teams lately making it more difficult to not lose a toon or two.
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